2024-02-28

1.44.1 patch notes

Join BETA to test these changes early on Android or iOS

announcement.1.44.1.jpg

GRAPHICS

NEW SHADERS

  • Added new shaders.

Characters, weapons and gloves are now using new shaders. Weapons have proper shadows and reflections which makes them look more natural.

IMPROVED SKIN GRAPHICS

  • All skins have been reviewed and improved to look better in maps and menus.

Previously some skins were too bright or too dark, now all skins should have a more consistent look. For example, reflections on metallic parts of skins should now look more realistic.

If you find any issues with the skins, please report them to in-game support.

OTHER GRAPHICS CHANGES

  • Added a new screen effect when spawning, getting killed, and receiving hits.
  • Improved texture resolution for characters (third person view), character arms and gloves (first person view).
  • Improved skin texture resolution when using standard option for skin quality.

INVENTORY

  • Added the ability to equip and unequip items in the inventory.

Our goal is to move most of the functions of the loadout to the inventory in the future. We are working on the ability to equip skins, knives and animations for both factions separately. This functionality will be coming in a future update.

TRADE UP

  • Trade up is slowly releasing to more players.

Players who already have Trade up will be able to own multiple duplicate skins. That means duplicate skins will no longer generate blue tokens. The duplicate skins can be used for Trade up. You can view all your skins in the new inventory, found in the store. You can still obtain skins with blue tokens, regardless if you have Trade up or not.

To learn more about Trade up, see 1.44.0 patch notes.

We hope to release Trade up to all players soon.

MAPS

ALL MAPS

  • Character models will now adapt to dark and bright areas of maps in a more realistic way.
  • Increased resolution of reflections.

BUREAU

  • Added visual markers on bomb sites to indicate planting area.

CANALS

  • Fixed unintended wallbangs.
  • Fixed z-fighting in various places.
  • Added visual markers on bomb sites to indicate planting area.

CASTELLO

  • Added visual markers on bomb sites to indicate planting area.

GROUNDED

  • Added additional objects to A site.
  • Removed lighting from buildings outside play area.
  • Added visual markers on bomb sites to indicate planting area.

HANGAR

  • Revised exterior area.
  • Fixed misplaced assets.
  • Fixed gaps in some walls.

LEGACY

  • Fixed bomb stuck spots.
  • Added visual markers on bomb sites to indicate planting area.
  • Updated bar asset in the bar area.

PLAZA

  • Added colliders to all stairs for smoother movement.
  • Added visual markers on bomb sites to indicate planting area.

PORT

  • Fixed several unintended wall bangs.
  • Added visual markers on bomb sites to indicate planting area.

PURIFY

  • Fixed an occlusion issue in tunnels.

RAID

  • Added visual markers on bomb sites to indicate planting area.

SOAR

  • Added visual markers on bomb sites to indicate planting area.

VILLAGE

  • Added visual markers on bomb sites to indicate planting area.

MISCELLANEOUS

  • Fixed lag when spawning or changing teams.
  • Headshot impact marker will now also be blue if target has armor.
  • Slightly reduced waiting time in all loading screens.
  • Adjusted textures on rifle scopes (AR-15, SCAR-H).
  • Fixed M1887 and TRG 22 inventory filters not working correctly.
  • Fixed not being able to join Spectator team in custom games.