Weapons

Information of this page has been updated on 2023/09/20

WEAPON, UTILITY & ARMOR INFORMATION:

MAX DAMAGE MIN DAMAGE DROP-OFF RANGE RATE OF FIRE MAGAZINE SIZE ARMOR PENETRATION OBJECT PENETRATION WEAPON PRICE

P250
32 24 10m-25m 370 16 LOW WEAK $300

XD.45
30 22.5 10m-25m 390 20 LOW WEAK $300

DUAL MTX
39 29.25 10m-25m 440 24 LOW WEAK $500

GSR1911
37 27.75 10m-25m 310 8 MEDIUM WEAK $500

MR96
73 54.75 15m-30m 130 6 MEDIUM STRONG $700

DEAGLE
61 45.75 15m-30m 235 7 MEDIUM STRONG $700
- - - - - - - -

MPX
20 12 10m-20m 850 30 MEDIUM WEAK $1000

MP5
18 10.8 10m-20m 840 30 LOW WEAK $1200

MP7
22 13.2 10m-20m 925 30 LOW WEAK $1400

P90
17 10.2 10m-25m 950 50 LOW WEAK $1700

VECTOR
19 11.4 10m-25m 1000 33 MEDIUM WEAK $1900
- - - - - - - -

FP6
15 4.5 5m-10m 200 8 HIGH WEAK $1100

M1887
16 4.8 5m-10m 180 5 HIGH WEAK $1200

SUPER90
12 4.8 5m-10m 220 8 HIGH WEAK $2000

KSG
18 5.2 5m-10m 170 12 HIGH WEAK $2600
- - - - - - - -

SA58
22 19.8 30m-40m 1200 30 MEDIUM STRONG $2000

M4
34 30.6 30m-40m 666 30 HIGH STRONG $2300

AR-15
39 35.1 30m-40m 600 25 HIGH STRONG $2400

AK-47
36 32.4 30m-40m 600 30 HIGH STRONG $2500

SCAR-H
43 38.7 30m-50m 650 20 HIGH STRONG $3700

SG551
49 44.1 30m-40m 630 30 HIGH STRONG $3800

AUG
47 42.3 30m-40m 666 32 HIGH STRONG $3900

HK417
45 40.5 30m-40m 440 20 HIGH STRONG $4000
- - - - - - - -

TRG22
85 - 40m-55m 220 10 VERY HIGH STRONG $2700

M14
85 - 40m-55m 190 8 HIGH STRONG $3300

SVD
90 - 40m-55m 125 10 HIGH STRONG $3500

URATIO
135 - 40m-55m 95 10 VERY HIGH STRONG $4500
- - - - - - - -

KNIFE
100 60
- - - - - - - -

FRAG
HIGH $500

FLASHBANG
$300

SMOKE
$300
- - - - - - - -

HELMET
$300

KEVLAR
$600

DAMAGE MULTIPLIERS:

HEAD & NECK
BODY & ARMS
LEGS
DAMAGE MULTIPLIER 4x 1.35x 0.5x

ARMOR DAMAGE REDUCTION:

HELMET
KEVLAR
LOW 53% 70%
MEDIUM 45% 65%
HIGH 25% 55%
VERY HIGH 10% 45%

DAMAGE ROUNDING UP AND DOWN RULES:

  • Due to how sometimes damage is calculated we perform automatic rounding up and rounding down of damage values.
  • This means that all damage taken by the character is rounded up to the nearest full number. Example: 26,2 = 27 damage
  • This also means damage taken by armor is rounded down to the nearest full number. Example: 45,7 = 45 damage