Weapons

Updated on 2026/07/27 for the Scattershot update.

PISTOLS

PISTOL DAMAGE DROP - OFF
(METERS)
FIRE RATE
(RPM)
MAG SIZE EXTRA MAGS DAMAGE
MULTIPLIERS
HELMET
PENETRATION
KEVLAR
PENETRATION
OBJECT
PENETRATION
FACTION PRICE KILL REWARD
P250

31 - 22 8 - 17 370 16 2 Head: 3.5x 65% 70% weak THE BREACH

$300 $300
GSR 1911

34 - 24 8 - 18 310 12 3 Head: 4.3x 57% 75% weak COALITION

$300 $400
DUAL MTX

32 - 22 10 - 20 440 24 2 Head: 3.5x 60% 70% medium THE BREACH

$500 $300
XD .45

31 - 23 8 - 18 390 18 2 Head: 3.0x 60% 60% medium COALITION

$600 $200
MR 96

73 - 60 13 - 19 130 6 5 - 93% 80% strong SHARED

$800 $200
DEAGLE

60 - 40 8 - 16 235 7 4 - 85% 85% medium SHARED

$800 $200

SUBMACHINE GUNS

SUBMACHINE GUN DAMAGE DROP - OFF
(METERS)
FIRE RATE
(RPM)
MAG SIZE EXTRA MAGS DAMAGE
MULTIPLIERS
HELMET
PENETRATION
KEVLAR
PENETRATION
OBJECT
PENETRATION
FACTION PRICE KILL REWARD
MP5

24 - 13 5 - 14 840 30 3 Head: 2.6x 63% 67% weak COALITION

$1,000 $800
MPX

25 - 13 5 - 14 850 30 3 Head: 2.6x 65% 70% weak THE BREACH

$1,000 $800
MP7

26 - 11 7 - 18 925 30 3 Head: 2.6x 65% 70% medium SHARED

$1,400 $600
VECTOR

26 - 14 9 - 14 1000 33 3 Head: 2.6x 65% 69% medium THE BREACH

$1,800 $600
P90

21 - 15 7 - 17 950 50 2 Head: 2.2x 65% 70% weak COALITION

$1,800 $600

SHOTGUNS

SHOTGUN DAMAGE DROP - OFF
(METERS)
PELLETS FIRE RATE
(RPM)
MAG SIZE EXTRA MAGS DAMAGE
MULTIPLIERS
HELMET
PENETRATION
KEVLAR
PENETRATION
OBJECT
PENETRATION
FACTION PRICE KILL REWARD
FP6

23 - 10 3 - 13 8 200 8 3 Head: 2.7x 60% 60% weak COALITION

$1,000 $800
M1887

22 - 10 3 - 13 8 180 5 5 Head: 2.7x 75% 75% weak THE BREACH

$1,000 $800
KSG

21 - 10 3 - 13 8 170 12 2 Head: 2.0x 75% 75% medium SHARED

$2,000 $600
SUPER90

14 - 9 3 - 13 6 220 8 3 Head: 2.4x 80% 65% weak SHARED

$2,200 $600

ASSAULT RIFLES

ASSAULT RIFLE DAMAGE DROP - OFF
(METERS)
FIRE RATE
(RPM)
MAG SIZE EXTRA MAGS DAMAGE
MULTIPLIERS
HELMET
PENETRATION
KEVLAR
PENETRATION
OBJECT
PENETRATION
FACTION PRICE KILL REWARD
SA58

20 - 17 23 - 33 1200
5 shots per burst
0.25s burst cooldown
30 3 Head: 4.6x 75% 70% strong SHARED

$1,800 $800
AR-15

27 - 23 22 - 32 600 25 4 - 70% 75% medium SHARED

$2,200 $300
M4

27 - 23 12 - 33 666 30 3 Head: 4.5x 70% 75% medium COALITION

$2,300 $200
AK-47

33 - 28 12 - 32 600 30 3 Head: 4.5x 80% 76% medium THE BREACH

$2,500 $200
HK417

42 - 33 22 - 32 440 20 3 Head: 3.0x 80% 77% strong SHARED

$3,500 $300
SCAR-H

33 - 27 22 - 31 600 20 5 Head: 5.0x 70% 80% medium SHARED

$3,700 $300
SG551

37 - 32 15 - 32 600 30 3 - 80% 70% medium THE BREACH

$3,800 $200
AUG

38 - 32 22 - 32 566 32 3 Head: 4.5x 70% 67% medium COALITION

$3,900 $200

SNIPER RIFLES

SNIPER RIFLE DAMAGE DROP - OFF
(METERS)
FIRE RATE
(RPM)
MAG SIZE EXTRA MAGS DAMAGE
MULTIPLIERS
HELMET
PENETRATION
KEVLAR
PENETRATION
OBJECT
PENETRATION
FACTION PRICE KILL REWARD
TRG22

120 - 220 10 4 Head: 3.0x 90% 60% strong SHARED

$1,800 $800
M14

85 - 190 8 3 - 60% 70% medium THE BREACH

$3,200 $600
SVD

100 - 125 10 3 Head: 3.0x 90% 60% strong COALITION

$3,400 $600
URATIO

225 - 95 7 3 Head: 3.2x
Arms, Legs: 0.38x
80% 90% strong SHARED

$4,500 $200

MELEE

MELEE DAMAGE BACKSTAB
DAMAGE
RANGE
(METERS)
SLASH RATE
(PER MINUTE)
HELMET
PENETRATION
KEVLAR
PENETRATION
FACTION PRICE KILL REWARD
KNIFE

60 100 1.65 95 ignores ignores SHARED

$0 $1,500

UTILITY

UTILITY DAMAGE DROP - OFF
(METERS)
EFFECT DURATION
(SECONDS)
AREA OF EFFECT
(METERS)
HELMET
PENETRATION
KEVLAR
PENETRATION
FACTION PRICE KILL REWARD
FLASH

- 5 - 22 5 - 1 22 - - SHARED

$200 -
FRAG

81 - 0 1.5 - 6 - 6 ignores 70% SHARED

$300 $400
SMOKE

- - 20 6.2
Extinguishes incendiary fire
- - SHARED

$300 -
INCENDIARY

6 / 0.2s - 10 6 ignores ignores SHARED

$500 $400
DIRECT CONTACT 3-1 DAMAGE BASED ON VELOCITY - - ignores ignores - - -

ARMOR

ARMOR DURABILITY PROTECTED
BODY PARTS
AIM PUNCH
REDUCTION
PRICE REPAIR PRICE FACTION
HELMET
50 Head 95% $300 $100 SHARED

KEVLAR
100 Torso 95% $600 $200 SHARED

BODY DAMAGE MULTIPLIERS

BODY PART STANDARD
MULTIPLIER
HEAD

4x
ARMS

0.5x
TORSO

1.0x
LEGS

0.5x

- Weapons can have multipliers that are different from the standard ones. Check the weapon-specific values in the tables above.

OBJECT PENETRATION REDUCTION

OBJECT
PENETRATION
STRENGTH
“THIN” OBJECT “WEAK” OBJECT “MEDIUM” OBJECT “STRONG” OBJECT “IMPENETRABLE” OBJECT
NONE 100% 100% 100% 100% 100%
WEAK 0% 50% 75% 100% 100%
MEDIUM 0% 35% 50% 75% 100%
STRONG 0% 20% 35% 50% 100%

DAMAGE RULES

  • Damage dealt to the player is rounded down to nearest full number.
  • Damage dealt to armor is rounded up to nearest full number.
  • When a shot penetrates one player and hits another player:
    • Body parts protected by armor are considered objects with “MEDIUM” strength.
    • Body parts not protected by armor are considered objects with “WEAK” strength.
  • If a single shot goes through multiple objects, or players, the reductions are added up, before being applied.
  • Example:
    • URATIO shot passes through 2 characters and hits a third character.
    • The shot hits the torso of all 3 characters, and everyone is wearing kevlar that day. This means all shots are considered to have penetrated a “MEDIUM” strength object.
    • 100% of the damage becomes 65% after passing through the first player’s torso (-35%), then becomes 30% after passing through the second player’s torso (-35%).
    • Since URATIO does not have any damage drop-off, it has flat 225 damage.
    • 225 * 1.0 (URATIO’s torso damage multiplier) * 30% = 67.5, rounded down to 67.
    • Third character gets dealt 67 damage. Since they are also wearing kevlar, some of it is absorbed by armor.
    • 67 * 90% = 60.3, rounded down to 60. This is damage the third character takes.
    • 67 - 60 = 7. This is the damage the third character’s kevlar takes.