Weapons
Information of this page has been updated on 2024/01/24
PISTOLS
PISTOL |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
P250
|
32 |
24 |
10m-25m |
370 |
16 |
low |
weak |
$300 |
XD.45
|
29 |
22.5 |
10m-25m |
390 |
18 |
low |
weak |
$300 |
DUAL MTX
|
41 |
29.95 |
10m-25m |
440 |
24 |
low |
weak |
$500 |
GSR1911
|
40 |
29.75 |
10m-25m |
310 |
8 |
medium |
weak |
$500 |
MR96
|
73 |
54.75 |
15m-30m |
130 |
6 |
medium |
strong |
$800 |
DEAGLE
|
61 |
45.75 |
15m-30m |
235 |
7 |
medium |
strong |
$800 |
SUBMACHINE GUNS
SUBMACHINE GUN |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
MP5
|
18 |
10.8 |
10m-20m |
840 |
30 |
low |
weak |
$1000 |
MPX
|
20 |
12 |
10m-20m |
850 |
30 |
medium |
weak |
$1000 |
MP7
|
22 |
13.2 |
10m-20m |
925 |
30 |
low |
weak |
$1300 |
VECTOR
|
19 |
11.4 |
10m-25m |
1000 |
33 |
medium |
weak |
$1700 |
P90
|
17 |
10.2 |
10m-25m |
950 |
50 |
low |
weak |
$1700 |
SHOTGUNS
SHOTGUN |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
FP6
|
15 |
4.5 |
5m-10m |
200 |
8 |
high |
weak |
$1000 |
M1887
|
16 |
4.8 |
5m-10m |
180 |
5 |
high |
weak |
$1000 |
SUPER90
|
12 |
4.8 |
5m-10m |
220 |
8 |
high |
weak |
$2000 |
KSG
|
18 |
5.2 |
5m-10m |
170 |
12 |
high |
weak |
$2200 |
ASSAULT RIFLES
ASSAULT RIFLE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
SA58
|
22 |
19.8 |
30m-40m |
1200 |
30 |
medium |
strong |
$1800 |
AR-15
|
39 |
35.1 |
30m-40m |
600 |
25 |
high |
strong |
$2200 |
M4
|
34 |
30.6 |
30m-40m |
666 |
30 |
medium |
strong |
$2300 |
AK-47
|
36 |
32.4 |
30m-40m |
600 |
30 |
high |
strong |
$2500 |
HK417
|
45 |
40.5 |
30m-40m |
440 |
20 |
high |
strong |
$3500 |
SCAR-H
|
43 |
38.7 |
30m-50m |
650 |
20 |
high |
strong |
$3700 |
AUG
|
45 |
42.3 |
30m-40m |
666 |
32 |
high |
strong |
$3900 |
SG551
|
47 |
40.5 |
30m-40m |
630 |
30 |
high |
strong |
$3800 |
SNIPER RIFLES
SNIPER RIFLE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
TRG22
|
85 |
- |
40m-55m |
220 |
10 |
very high |
strong |
$2400 |
M14
|
85 |
- |
40m-55m |
190 |
8 |
high |
strong |
$3200 |
SVD
|
90 |
- |
40m-55m |
125 |
10 |
high |
strong |
$3400 |
URATIO
|
135 |
- |
40m-55m |
95 |
10 |
very high |
strong |
$4500 |
MELEE
MELEE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
ARMOR PENETRATION |
PRICE |
KNIFE
|
100 |
60 |
1m |
100% |
$0 |
UTILITY
UTILITY |
MAX DAMAGE |
MIN DAMAGE |
AREA OF IMPACT |
ARMOR PENETRATION |
PRICE |
FRAG
|
81 |
1 |
6m |
high |
$500 |
UTILITY |
TIME |
PRICE |
FLASH
|
10s |
$300 |
UTILITY |
TIME |
PRICE |
SMOKE
|
30s |
$300 |
ARMOR
ARMOR |
LOW PENETRATION |
MEDIUM PENETRATION |
HIGH PENETRATION |
VERY HIGH PENETRATION |
PRICE |
HELMET
|
53% |
45% |
25% |
10% |
$300 |
KEVLAR
|
70% |
65% |
55% |
45% |
$500 |
BODY DAMAGE MULTIPLIERS
AREA |
MULTIPLIER |
HEAD
|
4x |
BODY
|
1.35x |
LEGS
|
0.5x |
DAMAGE ROUNDING UP AND DOWN RULES
Due to how damage is calculated we sometimes perform automatic rounding up and rounding down of damage values. This means that all damage taken by the character is rounded up to the nearest full number. Example: 26,2 = 27 damage. This also means damage taken by armor is rounded down to the nearest full number. Example: 45,7 = 45 damage.