Weapons
Updated on 2026/05/04 for the Evolutions update.
PISTOLS
| PISTOL | DAMAGE | DROP - OFF (METERS) |
FIRE RATE (RPM) |
MAG SIZE | EXTRA MAGS | DAMAGE MULTIPLIERS |
HELMET PENETRATION |
KEVLAR PENETRATION |
OBJECT PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
P250![]() |
31 - 22 | 8 - 17 | 370 | 16 | 2 | Head: 3.5x | 65% | 70% | weak | THE BREACH |
$300 | $300 |
GSR 1911![]() |
34 - 24 | 8 - 18 | 310 | 12 | 3 | Head: 4.3x | 57% | 75% | weak | COALITION |
$300 | $400 |
DUAL MTX![]() |
32 - 22 | 10 - 20 | 440 | 24 | 2 | Head: 3.5x | 60% | 70% | medium | THE BREACH |
$500 | $300 |
XD .45![]() |
31 - 23 | 8 - 18 | 390 | 18 | 2 | Head: 3.0x | 60% | 60% | medium | COALITION |
$600 | $200 |
MR 96![]() |
73 - 60 | 13 - 19 | 130 | 6 | 5 | - | 93% | 80% | strong | SHARED |
$800 | $200 |
DEAGLE![]() |
60 - 40 | 8 - 16 | 235 | 7 | 4 | - | 85% | 85% | medium | SHARED |
$800 | $200 |
SUBMACHINE GUNS
| SUBMACHINE GUN | DAMAGE | DROP - OFF (METERS) |
FIRE RATE (RPM) |
MAG SIZE | EXTRA MAGS | DAMAGE MULTIPLIERS |
HELMET PENETRATION |
KEVLAR PENETRATION |
OBJECT PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP5![]() |
24 - 18 | 5 - 14 | 840 | 30 | 3 | Head: 2.6x | 63% | 67% | weak | COALITION |
$1,000 | $800 |
MPX![]() |
25 - 19 | 5 - 14 | 850 | 30 | 3 | Head: 2.6x | 65% | 70% | weak | THE BREACH |
$1,000 | $800 |
MP7![]() |
26 - 18 | 7 - 18 | 925 | 30 | 3 | Head: 2.6x | 65% | 70% | medium | SHARED |
$1,300 | $600 |
VECTOR![]() |
26 - 16 | 9 - 18 | 1000 | 33 | 3 | Head: 3.0x | 65% | 69% | medium | THE BREACH |
$1,700 | $600 |
P90![]() |
21 - 16 | 7 - 17 | 950 | 50 | 2 | Head: 2.2x | 65% | 70% | weak | COALITION |
$1,700 | $600 |
SHOTGUNS
| SHOTGUN | DAMAGE | DROP - OFF (METERS) |
PELLETS | FIRE RATE (RPM) |
MAG SIZE | EXTRA MAGS | DAMAGE MULTIPLIERS |
HELMET PENETRATION |
KEVLAR PENETRATION |
OBJECT PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FP6![]() |
23 - 10 | 3 - 13 | 8 | 200 | 8 | 3 | Head: 2.7x | 60% | 60% | weak | COALITION |
$1,000 | $800 |
M1887![]() |
22 - 10 | 3 - 13 | 8 | 180 | 5 | 5 | Head: 2.7x | 75% | 75% | weak | THE BREACH |
$1,000 | $800 |
KSG![]() |
21 - 10 | 3 - 13 | 8 | 170 | 12 | 2 | Head: 2.0x | 75% | 75% | medium | SHARED |
$2,000 | $600 |
SUPER90![]() |
14 - 9 | 3 - 13 | 6 | 220 | 8 | 3 | Head: 2.4x | 80% | 65% | weak | SHARED |
$2,200 | $600 |
ASSAULT RIFLES
| ASSAULT RIFLE | DAMAGE | DROP - OFF (METERS) |
FIRE RATE (RPM) |
MAG SIZE | EXTRA MAGS | DAMAGE MULTIPLIERS |
HELMET PENETRATION |
KEVLAR PENETRATION |
OBJECT PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
SA58![]() |
20 - 17 | 23 - 33 | 1200 5 shots per burst 0.25s burst cooldown |
30 | 3 | Head: 4.6x | 75% | 70% | strong | SHARED |
$1,800 | $800 |
AR-15![]() |
27 - 23 | 22 - 32 | 600 | 25 | 4 | - | 70% | 75% | medium | SHARED |
$2,200 | $300 |
M4![]() |
27 - 23 | 12 - 33 | 666 | 30 | 3 | Head: 4.5x | 70% | 75% | medium | COALITION |
$2,300 | $200 |
AK-47![]() |
33 - 28 | 12 - 32 | 600 | 30 | 3 | Head: 4.5x | 80% | 76% | medium | THE BREACH |
$2,500 | $200 |
HK417![]() |
42 - 33 | 22 - 32 | 440 | 20 | 3 | Head: 3.0x | 80% | 77% | strong | SHARED |
$3,500 | $300 |
SCAR-H![]() |
33 - 27 | 22 - 31 | 600 | 20 | 5 | Head: 5.0x | 70% | 80% | medium | SHARED |
$3,700 | $300 |
SG551![]() |
37 - 32 | 15 - 32 | 600 | 30 | 3 | - | 80% | 70% | medium | THE BREACH |
$3,800 | $200 |
AUG![]() |
38 - 32 | 22 - 32 | 566 | 32 | 3 | Head: 4.5x | 70% | 67% | medium | COALITION |
$3,900 | $200 |
SNIPER RIFLES
| SNIPER RIFLE | DAMAGE | DROP - OFF (METERS) |
FIRE RATE (RPM) |
MAG SIZE | EXTRA MAGS | DAMAGE MULTIPLIERS |
HELMET PENETRATION |
KEVLAR PENETRATION |
OBJECT PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
TRG22![]() |
120 | - | 220 | 10 | 4 | Head: 3.0x | 90% | 60% | strong | SHARED |
$1,800 | $800 |
M14![]() |
85 | - | 190 | 8 | 3 | - | 60% | 70% | medium | THE BREACH |
$3,200 | $600 |
SVD![]() |
100 | - | 125 | 10 | 3 | Head: 3.0x | 90% | 60% | strong | COALITION |
$3,400 | $600 |
URATIO![]() |
225 | - | 95 | 7 | 3 | Head: 3.2x Arms, Legs: 0.38x |
80% | 90% | strong | SHARED |
$4,500 | $200 |
MELEE
| MELEE | DAMAGE | BACKSTAB DAMAGE |
RANGE (METERS) |
SLASH RATE (PER MINUTE) |
HELMET PENETRATION |
KEVLAR PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|
KNIFE![]() |
60 | 100 | 1.65 | 95 | ignores | ignores | SHARED |
$0 | $1,500 |
UTILITY
| UTILITY | DAMAGE | DROP - OFF (METERS) |
EFFECT DURATION (SECONDS) |
AREA OF EFFECT (METERS) |
HELMET PENETRATION |
KEVLAR PENETRATION |
FACTION | PRICE | KILL REWARD |
|---|---|---|---|---|---|---|---|---|---|
FLASH![]() |
- | 5 - 22 | 5 - 1 | 22 | - | - | SHARED |
$200 | - |
FRAG![]() |
81 - 0 | 1.5 - 6 | - | 6 | ignores | 80% | SHARED |
$300 | $400 |
SMOKE![]() |
- | - | 20 | 6.2 Extinguishes incendiary fire |
- | - | SHARED |
$300 | - |
INCENDIARY![]() |
6 / 0.2s | - | 10 | 6 | ignores | ignores | SHARED |
$500 | $400 |
ARMOR
| ARMOR | DURABILITY | PROTECTED BODY PARTS |
AIM PUNCH REDUCTION |
PRICE | REPAIR PRICE | FACTION |
|---|---|---|---|---|---|---|
| HELMET |
50 | Head | 95% | $300 | $100 | SHARED |
| KEVLAR |
100 | Torso | 95% | $600 | $200 | SHARED |
BODY DAMAGE MULTIPLIERS
| BODY PART | STANDARD MULTIPLIER |
|---|---|
HEAD![]() |
4x |
ARMS![]() |
0.5x |
TORSO![]() |
1.0x |
LEGS![]() |
0.5x |
Weapons can have multipliers that are different from the standard ones. Check the weapon-specific values in the tables above.
OBJECT PENETRATION REDUCTION
| OBJECT PENETRATION STRENGTH |
“THIN” OBJECT | “WEAK” OBJECT | “MEDIUM” OBJECT | “STRONG” OBJECT | “IMPENETRABLE” OBJECT |
|---|---|---|---|---|---|
| NONE | 100% | 100% | 100% | 100% | 100% |
| WEAK | 0% | 50% | 75% | 100% | 100% |
| MEDIUM | 0% | 35% | 50% | 75% | 100% |
| STRONG | 0% | 20% | 35% | 50% | 100% |
DAMAGE RULES
- Damage dealt to the player is rounded down to nearest full number.
- Damage dealt to armor is rounded up to nearest full number.
- When a shot penetrates one player and hits another player:
- Body parts protected by armor are considered objects with “MEDIUM” strength.
- Body parts not protected by armor are considered objects with “WEAK” strength.
- If a single shot goes through multiple objects, or players, the reductions are added up, before being applied.
- Example:
- URATIO shot passes through 2 characters and hits a third character.
- The shot hits the torso of all 3 characters, and everyone is wearing kevlar that day. This means all shots are considered to have penetrated a “MEDIUM” strength object.
- 100% of the damage becomes 65% after passing through the first player’s torso (-35%), then becomes 30% after passing through the second player’s torso (-35%).
- Since URATIO does not have any damage drop-off, it has flat 225 damage.
- 225 * 1.0 (URATIO’s torso damage multiplier) * 30% = 67.5, rounded down to 67.
- Third character gets dealt 67 damage. Since they are also wearing kevlar, some of it is absorbed by armor.
- 67 * 90% = 60.3, rounded down to 60. This is damage the third character takes.
- 67 - 60 = 7. This is the damage the third character’s kevlar takes.



































