2026-07-27

SCATTERSHOT UPDATE

Update 1.80.0 is now available in BETA for both Android and iOS.

Table of contents:

The Scattershot update brings a clan system rework, a wide mix of gameplay improvements and updates, and new systems to Critical Ops.

CLAN REWORK

Scattershot starts the rework of the clan system.

  • Updated clan menu UI.
  • Added clan announcements.
    • Separate from clan chat.
  • Added clan motto.
  • Added clan member status and activity info.
  • Added clan info to player profile menu.
  • Clans bug fixes.

DEATH INFO POPUP

A new popup has been added to casual and custom game modes, displaying damage dealt and taken, as well as other stats, on death.

  • Added death info popup.
  • Added death info popup opacity to settings.

This should make deaths easier to understand at a glance and help players learn from each encounter and gunfight.

BLACK MARKET EVENT

Black Market is a new limited-time event.

  • Convert eligible inventory items into a temporary event currency - Shards.
  • Each eligible item’s Shard value is shown in inventory, loadout, marketplace, and reward menus.
  • Exchange Shards for Credits or Vault Vouchers.
  • Black Market event can return in the future; however, Shards expire when the event ends.

This event is aimed to give players a new way to extract value from items and clean their inventories up.

DEFUSE IMPROVEMENTS

All defuse modes and C4 interactions have received several improvements.

C4 BEHAVIOR CHANGES

  • C4 now persists after the round ends.
    • The Breach are now able to plant the bomb after the round ends.
    • The C4 can now explode after the round ends.
    • Previously, C4 would be removed on the round end regardless of its state.
  • C4 time increased to 45s from 40s.
  • C4 ticking reworked to have multiple phases, each with a distinct tick rate.
    • For custom games, the phase timings are dynamically adjusted based on room settings.
  • C4 light visibility greatly improved.
  • C4 light now turns blue when being defused.
  • Coalition can now perform more actions while defusing.
  • C4 minimap icon now does not become transparent when out of range.

C4 KNOWLEDGE CHANGES

  • Reduced C4 minimap spot time to 0.5s from 1.1s.
  • Coalition can now know the bomb site without knowing the precise bomb location.
    • If the precise bomb location is not known, the minimap site icon mimics bomb ticking.
  • Coalition can now learn which bomb site the bomb is planted on by:
    • Proximity: close enough to the planted bomb.
    • Exclusion: close enough to the bomb site where the bomb isn’t planted.
    • Vision: can see the actual bomb.
  • Coalition can now learn the exact bomb plant location by Vision.

DEFUSE ECONOMY CHANGES

  • Suiciding awards a random enemy player $300.
  • Killing a teammate has a penalty of $300.
  • The Breach loss bonus is now only awarded to members who were dead before the round loss.
    • The Breach players who die after a round loss will not get any loss bonus.
    • Previously, The Breach loss bonus was given to all members who were dead at the start of the next round.
  • Planting the bomb after a round win only awards an individual plant bonus, not the team-wide bonus.
    • Planting the bomb after a round loss still awards both individual and team-wide bonuses.

OTHER DEFUSE CHANGES

  • Increased round end time to 7s from 5s.
  • Changed score header “bomb planted” explosion icon to a C4 icon.

These changes are aimed at improving the Defuse game modes, C4 interactions, as well as provide more nuance and depth for late-round and post-plant situations.

FRIENDLY FIRE

Friendly Fire has come, so be careful with your scattered shots.

  • Added 3 friendly fire types: gun, utility, melee.
    • Each type has its own damage multiplier.
  • Added custom room friendly fire customization.
  • Added team-wide notifications for dealing team damage.
  • Added moderation and penalty handling for repeated team damage and team kills.
    • Only available in official game modes.

Different game modes have separate friendly fire settings:

GAME MODE GUN UTILITY MELEE
Ranked Defuse, Tournament Mode 50% 100% Disabled
Custom Defuse, Custom Wingman 50% 100% Disabled
Quick Defuse, Wingman Disabled 100% Disabled
Team Deathmatch, PVE TDM, Custom TDM Disabled Disabled Disabled

  • Melee friendly fire is disabled by default in all game modes.
    • This is done to avoid unnecessary casualties from the large melee swings.
    • We know you love knifing the air while rushing B.
  • All game modes exclude members of the same party from friendly fire moderation.

We will be monitoring the situation and adjusting friendly fire moderation as necessary. Be careful with your grenade throws, pay attention to your teammates’ health, and… Good luck!

GRENADE CHANGES

Grenades also receive a noticeable batch of changes and updates to improve their behavior, consistency, and add more gameplay depth:

RELEASE PIN-PULLED GRENADE ON DEATH

  • A character dying with a pin-pulled grenade releases it.
    • The released grenade keeps the character’s velocity.
    • The released grenade follows the explosion of that grenade type.

IMPROVED GRENADE-PLAYER COLLISION

  • Improved player-grenade collisions.
    • Grenades now collide with all players, not just enemies, as long as the grenades are traveling fast enough.
    • Reduced the size of the grenade-character collider to better match the character.
  • Added contact damage for grenades hitting characters.

IMPROVED GRENADE PHYSICS

  • Improved grenade simulation.
  • Improved grenade synchronization.
    • Aimed to reduce situations with grenades not showing up properly for all players, teleporting to a different position, exploding in the wrong place, etc.

GRENADE EXPLOSION CHANGES

  • Grenades no longer explode on contact with a character.
    • The only exception is event grenades - Fire Bombs.
  • Grenades no longer explode sooner upon losing velocity.
  • Frag fuse time reduced to 1.7s from 2s.
  • Incendiary fuse time reduced to 2.7s from 5s.
  • Flash fuse time reduced to 1.5s from 2s.
  • Smoke only explodes when it settles in place or hits incendiary fire.

OTHER GRENADE CHANGES

  • Incendiary fire height reduced to 1.5m from 2m.
    • Affects how far up the fire can damage a character, that is, for example, standing on the edge of a box.
    • Does not affect fire spread rules.
  • Grenade trajectory now accounts for player collisions.
  • Grenade trajectory explosion/hit indicator scales with distance.
  • Grenades bug fixes.

These updates are meant to make grenades feel more readable and less unpredictable during live play.

VIEWMODEL MIRRORING

A new option allows the weapon viewmodel to be mirrored.


  • Added a toggle to mirror the viewmodel into gameplay settings.
  • Added a touch controls button to mirror viewmodel.
    • Added a toggle to touch controls that enables a viewmodel mirroring button for touch controls.
  • Added a keybind for viewmodel mirroring to controller and mouse & keyboard settings.

The viewmodel state also changes how your character appears to others, so be careful: your arms and weapons might just give your position away.

TOUCH CONTROLS AND LAYOUT CODES

Sharing is caring!

  • Added controls settings code.
  • Added controls layout code.

Now, touch-input players can save, store, and share their controls. Surely nobody will make cursed settings and send them to their friends for fun, right?

MAP UPDATES

LEGACY

  • Added engravings to Legacy.

LEGIAN

  • Added engravings to Legian.

PLAZA

  • Added engravings to Plaza.

PURIFY

  • Fixed vents sliding players upwards.

YARD

  • Fixed pre-planted bomb spawning inside objects.

These additions celebrate notable tournament or event winners directly in the game world.

MISC

  • Updated enemy highlight visuals.
  • Player indicators now show health.
  • Player indicators no longer show clan and user tags.
  • Various visual and under-the-hood minimap improvements.
  • Item deploy sounds are now local only.
  • Removed pause HUD button on Google Play Games PC.
  • Added a “NEW” label for unseen progression missions.
  • Added rarity colors to filters.
  • Various visual and under-the-hood UI changes and improvements.
  • Various user experience improvements for the post-match screen.
  • Added Marketplace price display to item tags.
  • Added a new Flash Drop redeem animation.
  • Improved default Tac-Tool inspect animation.
  • Improved animations when crouched characters deploy and reload weapons.
  • Rendering improvements.

BUG FIXES

CLANS

  • Fixed an issue where clan members were not seeing chat messages that arrived while they were offline.
  • Fixed an issue where new clan members could only see members who were already on their friends list.
  • Fixed clan chat history purging after game updates.
  • Fixed issues where clan chat logs could get mixed up or fail to update correctly when using multiple accounts on the same device.

GRENADES

  • Fixed an issue where incendiary fire spread late if the thrower died before the explosion.
  • Fixed smoke grenades exploding instead of bouncing in some cases.
  • Fixed an issue where grenades would explode too soon.

UI

  • Fixed warmup scoreboards showing Breach and Coalition swapped.
  • Fixed unclear communication around app start request problems.
  • Fixed player indicator draw order to better reflect distance.
  • Fixed inventory filters resetting after viewing an item
  • Fixed inventory scroll position resetting after viewing an item
  • Fixed localization issues in history tab
  • Fixed localization issues in age page
  • Fixed localized calibrating rank distorting unranked icon
  • Fixed turkish profanities not being properly filtered
  • Fixed having to press the search button in clan and friends menu to search for a player
  • Improved force update button visuals
  • Fixed Arctic agents not having no visual collection label
  • Fixed localization missing when expanding clan

VISUAL

  • Fixed strange bolt movement in the TRG 22 reload animation.
  • Fixed the Tanto idle animation not looping correctly.
  • Fixed enemy highlights sticking on teammates after character model reuse between rounds.

OTHER

  • Fixed frame drops early in the match and in the tutorial
  • Fixed toggling the move pad from dynamic to static, leaving it in the wrong place.
  • Fixed the open-chat key not being bound by default on Google Play Games PC.
  • Fixed server maintenance routing players to the wrong region in some cases.
  • Fixed pressing the use key stopping reload and inspect.
  • Fixed a crash caused by failing to load the shared UI bundle in a no-connection flow.
  • Fixed the GSR 1911 Lotus skin showing the wrong color.
  • Fixed bots not having armor in Practice Mode (Medium or harder)