2024-10-07

1.47.0 patch notes

1.47.0 is now LIVE and available on both Android and iOS.

announcement.1.47.0.png

MARKETPLACE

LISTING MATCHING SYSTEM

  • Added automated transaction completion.

Now, when creating a sell offer or a buy request, the Marketplace will scan for and automatically complete matching listings. If Marketplace fails to find a matching listing, your listing will be published instead.

Listing matching also works for listings with multiple items. For example, you create a buy request for 5 AK-47 Koi skins for 1200 credits, and 5 individual sell offers are found that have a combined price of 1200 credits or less. In such a case, your and those 5 listings will be filled.

This feature is introduced to make the transactions on the Marketplace safer and allow to easily sell and buy items for the best price.

Listing matching will be turned on once version 1.46.1 is shut down.

CHANGES AND IMPROVEMENTS

  • Added a filter for not owned items.
  • Added a button to easily switch between sell offers and buy requests for a specific item.
  • Improved player connection to the Marketplace.
  • Changed the error message for sell listings being full to be more clear.
  • Transaction history is automatically updated when a transaction is finished.
  • Changed the default Marketplace listing sorting order to use unit price.
    • Unit price is the price of an individual item in the listing.
    • A sell offer of 2 AK-47 Koi skins for 350 credits will have a unit price of 175 credits. This sell offer will be higher in the listing order than 1 AK-47 Koi for 176 credits.
  • Made Lucky Spin: Karma and Critical Pass: Sea Creatures content available on the Marketplace.

KILLFEED ICONS

  • Added new killfeed icons.
ICON CONDITION
Player was blinded by a flash. Can be shown for each player individually.
Shooter was not scoped in. Only applies to sniper rifles.
Any of either player was inside a smoke, or a kill was made through a smoke.
Shooter shot through penetrable object. Does not apply to glass.

VISUAL CLARITY

  • Added shadow outlines to killfeed and chat.

Killfeed and chat were sometimes poorly visible in-game, for example, when blinded by a flashbang. This change improves the visibility and readability of these UI elements.

killfeed and chat outline before and after

Chat and killfeed when blind.

  • Increased hit particle size.

Improved visibility of hit particles across long distances. With this change, the particles of someone being hit will be more noticeable.

hit particle size before and after

GAMEPLAY BALANCE

FRAG GRENADE

  • Price decreased from $500 to $300.

GSR1911

  • Increased magazine size from 8 to 10.
  • Lowered extra mags from 4 to 3.
  • Increased minimum damage from 29.75 to 34.

DEAGLE

  • Increased spread factor from 4 to 5.
  • Increased spread per shot from 0.04 to 0.15.
  • Increased spread recovery from 11 to 15.
  • Changed spread curve.

Deagle spray and spread example, shoot button held down.

TRG22

  • Lowered price from $2400 to $1800.

CHARACTER

  • Lowered movement acceleration from 8.5 to 5.

These changes address the balance and weapon choice variety in the earlier match rounds and affect player positioning and peeking behavior.

CROSSHAIR AND HITMARKERS

CUSTOMIZATION

  • Added color setting for crosshair when hovering on enemy.
  • Added option to toggle crosshair.
  • Added size setting for hitmarkers.
  • Added color settings for normal and last hit hitmarkers.

CHANGES

  • Added hitmarkers for scoped weapons such as sniper rifles, scoped assault rifles, and melee weapons.
  • Crosshair and hitmarkers will still show when “Show HUD” is disabled.

These changes and additions allow you to customize crosshair and hitmarkers to your liking, as well as control whether to show or hide them separately, even when “Show HUD” is disabled.

MAP UPDATES

BOUT

  • Updated reflections (minimal change).
  • Removed colliders from trees outside the play area.

BUREAU

  • Added kill triggers in various places as a measure against exploiting.

GROUNDED

  • Added an additional cover in bomb site A.
  • Added kill triggers as a measure against exploiting.
  • Fixed bomb stuck spots.
  • Fixed visible edge above trees outside the play area.

PORT

  • Changed how thrown utilities bounce off of the container doors.
  • Fixed bomb stuck spots.
  • Improved performance in and around bombsite B.

RAID

  • Fixed some floors sometimes not producing any footstep sound.
  • Fixed bomb stuck spots.

SOAR

  • Reduced explosion and spotting radius of both bomb sites.
  • Added additional objects on top of the restaurant roof to help with utility throwing line ups.

VILLAGE

  • Fixed an issue where objects would disappear when they shouldn’t.

WAREHOUSE

  • Fixed an issue where objects would disappear when they shouldn’t.
  • Reduced light intensity in a few areas.
  • Optimized a few assets.

MISC

  • AR-15 reload animation “Flip and Snatch” renamed to “Swish”.
    • The animation icon changed accordingly.

BUG FIXES

  • Fixed missing room commands’ titles.
  • Fixed user interface buttons sound effects issues.