2022-10-13
1.35.0 patch notes
1.35.0 is now LIVE and available on both Android and iOS.
CRITICAL OPS: OPERATIONS
It provides a new baseline for players to progress and obtain exclusive rewards
- Grindable rewards are front and center
- One tap to preview content
- 100-level grind is now possible
- It provides both free and exclusive rewards
- Price: 2,000 Credits
Developer’s comments
We worked hard to deliver everything you asked for:
- 100-levels, including knives and gloves
- No repeats, unique skins for every gun
- Unique gun animations
- Giving 2,000 credits back if you purchase the Operation
We’re throwing everything in and the kitchen sink on top. Our goal is to make the Operation engaging and enjoyable to progress for 60 days.
OPERATION BETA HUNT
A short Operation with the sole purpose of validating all the functionality while providing rewards to all players.
- Only available in v1.35 BETA
- Provides credits and cases
- Price: 250 Credits
Developer’s comments
The new Operations format and feature set provide a way for us to deliver grindable content in a faster development cycle.
WEAPON BALANCE UPDATE
- Removed Heavy Kevlar & Heavy Helmet
- Renamed Light Kevlar & Light Helmet to Kevlar & Helmet
- Kevlar & Helmet
- Increased Helmet price 200 > 300
- Increased Kevlar price to 300 > 600
- Changes to SCAR-H
- Lowered damage: 53 > 43
- Penetration category: Very High > High
- Lowered price: 4200 > 3700
- Changes to HK417
- Increased damage: 37 > 45
- Penetration category: Very High > High
- Increased price: 3500 > 4000
- Changes to KSG
- Lowered damage: 21 > 18
- Increased price: 2200 > 2600
- Changes to SA58
- Increased damage: 18 > 22
- Increased penetration category for AUG and M4
- Penetration category: Medium > High
Lowered damage for all other shotguns
- Changes to FP6
- Lowered damage: 16 > 15
- Changes to M1887
- Lowered damage: 18 > 16
- Changes to Super90
- Lowered damage: 14 > 12
- All snipers are no longer impacted by damage drop-off.
Developer’s comments
We’ve followed your feedback closely to address your pain points. We disabled the Heavy Kevlar and Heavy Helmet for three weeks in v1.34. It provided clarity and informed our balance changes for v1.35.
Thank you to those of you who provided constructive feedback and valuable input.
LEVEL GATING & DOUBLE XP
- Game modes can be set to require a certain player level before access is granted
- Game modes can now have new Double-XP events from time to time
- Ad XP boost multiplier has been reduced to x0.25 to balance XP gains.
Developer’s comments
We intend to guide new players to familiarize themselves with the core mechanics one game mode at a time. We have also created us an ability to host XP boost events. It now takes multiple days to collect enough XP to meet the Ranked Competitive requirements. It will primarily impact bad actors from disrupting the matchmaking experience.
NEW DEFAULT KNIFE CONTENT
- Refactored default knife content
- Each knife model now has its default model available as default content
- This will allow us to provide a clean experience going forward with new knife models
- Default knifes are available with blue tokens for the price of 5000 credits
- They can also be found from standard and premium cases
Developer’s comments
All the default knife models are available for everyone as Tier 6. It highlights these previously hidden options to all players and provides immediate access to them.
We are planning on providing new amazing knives in the future.
MAP UPDATES
- All maps
- Lighting revised
- Characters are made more visible, with the exception of Purify (see some examples below)
- Characters, dropped weapons/items, and other “dynamic” objects should now be lit more accurate to the environment
- Arctic
- Fixed a stuck/out of bound spot in Coalition spawn
- Bout
- Changed sky to a unique one
- Brewery
- Tweaked occlusion to fix situations where objects could disappear
- Bureau
- Changed texture on power wall in bomb site A
- Changed texture on other smaller assets in bomb site A
- Added an additional light source in the vent leading to bomb site B
- Added/changed colliders to prevent bomb/player stuck spots
- Canals
- Updated the sky
- Cargo
- Tweaked occlusion to fix situations where objects could disappear
- Division
- No notable changes aside from the changes that were applied to all maps
- Gallery
- No notable changes aside from the changes that were applied to all maps
- Grounded
- Tweaked occlusion to fix situations where objects could disappear
- Fixed several death spots
- Fixed missing collider on airplane in bomb site A
- Hangar
- Changed sky to a unique one
- Heat
- Tweaked occlusion to fix situations where objects could disappear
- Updated some floors slightly to have less visual artifacts
- Added/changed colliders to prevent player stuck spots
- Impasse
- No notable changes aside from the changes that were applied to all maps
- Legacy
- No notable changes aside from the changes that were applied to all maps
- Overhaul
- No notable changes aside from the changes that were applied to all maps
- Park
- Fixed lamp posts floating in the air
- Changed the sky to a unique one
- Plaza
- Tweaked occlusion to fix situations where objects could disappear
- Updated the alley floors to have less visual inconsistencies
- Added more colliders to prevent bomb/player stuck spots
- Port
- Updated the sky
- Purify
- Added accessible rooms that connect to office hallways (north of the map)
- Added vents that connect main hall to offices
- Opened fence gate, allowing for access to full room (north east of the map)
- Added crouch tunnels in tunnels
- Added additional crates and other objects to act as hiding spots
- Added trees outside, outside of playable area
- Removed fences in the hallway in the main hall
- Updated the sky
- Raid
- No notable changes aside from the changes that were applied to all maps
- Shanty
- Revised the ground to have nicer gradients to different materials
- Soar
- Tweaked occlusion to fix situations where objects could disappear
- Village
- Changed penetrability value of some metal objects (for example the fence in mid)
- Warehouse
- Added something new…
- Tutorial
- Updated the sky
Developer’s comments
When it comes to maps it’s important to be able to see your enemies clearly. At the same time the actual visual fidelity in maps is important as well. That said: we have revised all maps to cater for better visibility and better graphics as well. As a bonus a few maps received even more updates, make sure to review the notes for each individual map to learn more.
BUG FIXES
- Fixed: Crash in the loadout while previewing skins
- Fixed: In-game chat not showing messages from party members
- Fixed: In-game chat crash after introducing certain characters
- Fixed: Smoke fade time fixed to be more in sync for players in and outside of the smoke
- Improved: Player profile menu performance
- Improved: Play menu performance
- Improved: All knives point in the same direction in the loadout