2020-08-24
1.19.0 Patch notes
1.19.0 is now LIVE and available on both Android and iOS.
1.18.0 changes have been merged to 1.19.0 version.
Room Owner
We are providing comprehensive customization options for custom games that players have been requesting. As room owner you can now execute game commands in Custom Games.
Custom Games enables a wide range of possibilities for all players, from the fun community created modes [Simon Says, Hide & Seek] to preparing Ranked strategies with your Clan or even hosting Critical Ops Circuit tournament matches.
Match Commands & Player Commands
We decided to broadcast all commands to the in-game chat for everyone to see. All players participating should be aware of any executed commands or modifications to the match.
Special Commands
Special Commands adds an extra layer of personalization; while in a room and as a room owner you can give any player a weapon, increase or reduce any player’s health, and so on.
With Special Commands it is possible to customize and/or control the match experience even more in Custom Games. We’re eager to see the community reaction to it.
Third-person holsters
We’re introducing a new visual feature in Critical Ops which allows players to see which weapons and gear each player is carrying — having an extra sense of strategy.
It’s something we’ve had on our wishlist for a long time and finally had a chance to develop it.
- Each character model now has specified positions for their gear on their body.
- Pistols go to the actual pistol holsters
- Primary weapons are on the backs of the characters
- Throwables/utilities are strapped to the chest.
These positions might differ a bit depending on the faction. Any and all equipment will have the equipped skins set.
We carefully considered the gameplay implications when developing this feature. The weapons and the holsters are placed so that it will not give any disadvantage. This feature currently excludes kevlar and helmet, so buying those in-game won’t affect the visuals of the character.
Players can now show off their cool loadout even more, as this was only possible by dropping the weapons before this change.
This is the first iteration, so we will continue improving and polishing the third-person holsters based on the community feedback and our internal testing.
Large server-side changes
We made large changes in our game server code. These changes may impact performance in a good or a bad way. We intend to monitor and measure the behavior during beta and fix arising issues before the release.
Improved joystick shoot and scope aim buttons
We felt that there was a better way to indicate the use of joysticks and joystick buttons in C-OPS and that is why we developed the joystick fire button feature.
This is why we have improved the visual indication of these buttons. Now you will be able to see the icon of the joystick move along with your finger with a directional line indicating the movement direction. This is meant to visualize the old shoot button aim functionality.
In addition we have removed the settings toggle for “DISABLE SHOOT BUTTON AIM” and replaced it with a new slider called “FIRE BUTTON AIM SENSITIVITY”.
Together with the “SCOPED IN SENSITIVITY” slider this makes it possible to create custom sensitivities for both shoot and aim joystick buttons. To disable the feature you can slide the values to 0 to turn off the button aim feature.
Developer’s Comments:
Improved visual feedback for joystick buttons
- Icons for Shoot and Aim buttons now move with your finger
- Removed DISABLE SHOOT BUTTON AIM toggle in the settings
- Replaced it with new FIRE BUTTON AIM SENSITIVITY slider. To DISABLE slide to 0
- Allows for custom shoot button movement sensitivity
- SCOPED IN SENSITIVITY slider does the same for Aim button
- Allows for custom aim button movement sensitivity
- Added directional indicator lines for all joysticks
- There is now a visual indicator lines connecting the base of the joystick with the icons
New default & sniping settings
With the addition of the joystick fire button feature we are also introducing new ways to utilize snipers using the setting you can change.
Now you will be able to use “RELEASE SCOPE BUTTON TO SHOOT” and “HOLD SCOPE BUTTON TO AIM” to customize the way shooting with sniper works.
The default settings for new players will be based on release to shoot and Hold to aim methods.
Viewport bug fix & tweaks to weapon positions
We have fixed a bug that caused weapons to shift and the first-person view to scale improperly. Due to the nature of the fix, we have also adjusted the weapon positions. It implies that many weapon animations feel closer to the screen.
We’ll continue monitoring the feedback to improve these changes further.
We’re taking a stance here, aiming to create an appropriate and fair field between bigger and smaller screens.
Other
- Fixed a bug that caused recent login issues
- Fixed a bug when party member emblems not updating properly
- Fixed minimap disappearing permanently when player is exposed to a flashbang
- Fixed multiple bugs that caused game crashes