2018-01-19

Patch 0.9.6 notes

gun_game

GUN GAME

Critical Ops has got three game modes now. Classics Defuse and Deathmatch will be accompanied by notorious Gun Game.

Get a new weapon after every kill and work your way through all 15 weapons. Player who finishes the final level first wins the game. The fight takes place in Brewery. This new game mode is played in teams, but only one player wins.

HEADSHOT ICON

HEADSHOT

Long waited feature, headshot icon, is back. Icon is now re-added to killfeed. It was removed some time ago from various reasons. We have had several requests to bring this feature back and now it is finally here. Now your teammates and enemies will know when you get those sweet, sweet one taps.

When a player’s death is caused by a shot in the head, said icon will pop up to killfeed indicating how this player was killed.

PREMIUM CASES AND DROP RATES

PREMIUM CASES

Introducing new case type: Premium cases. This black and gold case has the same content as standard cases, but drop rates are higher as well excluding tier 1 and 2 skins.

Want to be sure that you will get high-end coating for your gun? Premium cases are your choice. Naturally being a bit pricier premium cases cost 700 credits apiece. In comparison standard cases are 200 credits a pop.

PREMIUM_CASE_1

PREMIUM_CASE_2

DROP RATES

We are now disclosing the odds of receiving each tier of weapon skins as regulated. Drop rates can be found in the store when purchasing cases. Tapping DROP CHANCES -button opens a menu that shows different drop rates for different tiers.

DROP_RATE

Standard case drop rates:

  • T1: 45 %
  • T2: 30 %
  • T3: 16 %
  • T4: 6 %
  • T5: 2 %
  • T6: 0.75 %
  • T7: 0.25 %

Premium case drop rates:

  • T3: 50 %
  • T4: 30 %
  • T5: 15 %
  • T6: 3.75 %
  • T7: 1.25 %

NEW APP ICON

New_model_gunpoint_with_text

Yes, he is handsome.

AUDIO UPDATES

We have updated several audios. Now it is possible to distinguish when player jumps and when he lands, for example.

  • Footstep audio update
  • Jump audio updated
  • Landing audio update
  • Death and pain audios updated
  • Polished up Flashbang explosion and “aftershock” audios

UPDATES AND FIXES

  • Ranked: short spawn protection
  • Team autobalance is disabled in private matches
  • Limited the maximum force a character is applied on death. This means no more shotgun glitches :’(
  • “Get Free Credits” visual updates
  • Fixed “Header” showing as Header text in purchase popups
  • Fixed TDM spawn invulnerability remaining on indefinitely

*pictures\ from\ version\ 0.9.6.f320