Weapons
Information of this page has been updated on 2025/10/08.
PISTOLS
| PISTOL |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE SIZE |
EXTRA MAGS |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
KILL REWARD |
P250

|
32 |
24 |
10m-25m |
370 |
16 |
2 |
low |
weak |
$300 |
$400 |
XD.45

|
29 |
22.5 |
10m-25m |
390 |
18 |
2 |
low |
weak |
$300 |
$400 |
DUAL MTX

|
41 |
29.95 |
10m-25m |
440 |
24 |
2 |
low |
weak |
$500 |
$400 |
GSR1911

|
40 |
34 |
10m-25m |
310 |
10 |
3 |
medium |
weak |
$500 |
$400 |
MR96

|
73 |
54.75 |
15m-30m |
130 |
6 |
5 |
medium |
strong |
$800 |
$400 |
DEAGLE

|
61 |
45.75 |
15m-30m |
235 |
7 |
4 |
medium |
strong |
$800 |
$400 |
SUBMACHINE GUNS
| SUBMACHINE GUN |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE SIZE |
EXTRA MAGS |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
KILL REWARD |
MP5

|
18 |
10.8 |
7m-12m |
840 |
30 |
3 |
medium |
weak |
$1000 |
$800 |
MPX

|
20 |
12 |
7m-12m |
850 |
30 |
3 |
medium |
weak |
$1000 |
$800 |
MP7

|
22 |
13.2 |
9m-13m |
925 |
30 |
3 |
medium |
weak |
$1300 |
$800 |
VECTOR

|
19 |
11.4 |
9m-13m |
1000 |
33 |
3 |
medium |
weak |
$1700 |
$800 |
P90

|
17 |
10.2 |
10m-15m |
950 |
50 |
2 |
medium |
weak |
$1700 |
$800 |
SHOTGUNS
| SHOTGUN |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE SIZE |
EXTRA MAGS |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
KILL REWARD |
FP6

|
15 |
4.5 |
5m-10m |
200 |
8 |
3 |
high |
weak |
$1000 |
$1200 |
M1887

|
16 |
4.8 |
5m-10m |
180 |
5 |
5 |
high |
weak |
$1000 |
$1200 |
SUPER90

|
12 |
4.8 |
5m-10m |
220 |
8 |
3 |
high |
weak |
$2000 |
$1200 |
KSG

|
18 |
5.2 |
5m-10m |
170 |
12 |
2 |
high |
weak |
$2200 |
$1200 |
ASSAULT RIFLES
| ASSAULT RIFLE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE SIZE |
EXTRA MAGS |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
KILL REWARD |
SA58

|
24 |
19.8 |
30m-40m |
1200 |
30 |
3 |
medium |
strong |
$1800 |
$200 |
AR-15

|
39 |
33 |
30m-40m |
600 |
25 |
4 |
high |
strong |
$2200 |
$200 |
M4

|
34 |
30.6 |
30m-40m |
666 |
30 |
3 |
medium |
strong |
$2300 |
$200 |
AK-47

|
36 |
32.4 |
30m-40m |
600 |
30 |
3 |
high |
strong |
$2500 |
$200 |
HK417

|
45 |
40.5 |
30m-40m |
440 |
20 |
3 |
high |
strong |
$3500 |
$200 |
SCAR-H

|
43 |
38.7 |
30m-50m |
600 |
20 |
5 |
high |
strong |
$3700 |
$200 |
AUG

|
45 |
42.3 |
30m-40m |
566 |
32 |
3 |
high |
strong |
$3900 |
$200 |
SG551

|
47 |
40.5 |
30m-40m |
600 |
30 |
3 |
high |
strong |
$3800 |
$200 |
SNIPER RIFLES
| SNIPER RIFLE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
RATE OF FIRE |
MAGAZINE SIZE |
EXTRA MAGS |
ARMOR PENETRATION |
OBJECT PENETRATION |
PRICE |
KILL REWARD |
TRG22

|
85 |
- |
40m-55m |
220 |
10 |
4 |
very high |
strong |
$1800 |
$800 |
M14

|
85 |
- |
40m-55m |
190 |
8 |
3 |
high |
strong |
$3200 |
$400 |
SVD

|
90 |
- |
40m-55m |
125 |
10 |
3 |
high |
strong |
$3400 |
$400 |
URATIO

|
135 |
- |
40m-55m |
95 |
7 |
3 |
very high |
strong |
$4500 |
$400 |
MELEE
| MELEE |
MAX DAMAGE |
MIN DAMAGE |
DROP-OFF |
ARMOR PENETRATION |
PRICE |
KILL REWARD |
KNIFE

|
100 |
60 |
1m |
ignores armor |
$0 |
$2000 |
UTILITY
| UTILITY |
MAX DAMAGE |
MIN DAMAGE |
AREA OF IMPACT |
ARMOR PENETRATION |
PRICE |
KILL REWARD |
FRAG

|
81 |
1 |
6m |
high |
$300 |
$400 |
| UTILITY |
DAMAGE PER TICK |
TICK SPEED |
DURATION |
FIRE SPREAD AREA |
ARMOR PENETRATION |
PRICE |
KILL REWARD |
INCENDIARY

|
8 |
0.2s |
10s |
6m |
ignores armor |
$500 |
$400 |
| UTILITY |
TIME |
PRICE |
FLASH

|
10s |
$300 |
| UTILITY |
TIME |
PRICE |
SMOKE

|
30s |
$300 |
ARMOR
| ARMOR |
LOW PENETRATION |
MEDIUM PENETRATION |
HIGH PENETRATION |
VERY HIGH PENETRATION |
PRICE |
HELMET
 |
53% |
45% |
25% |
10% |
$300 |
KEVLAR
 |
70% |
65% |
55% |
45% |
$500 |
BODY DAMAGE MULTIPLIERS
| AREA |
MULTIPLIER |
HEAD

|
4x |
BODY

|
1.35x |
LEGS

|
0.5x |
DAMAGE ROUNDING UP AND DOWN RULES
Due to how damage is calculated we sometimes perform automatic rounding up and rounding down of damage values. This means that all damage taken by the character is rounded up to the nearest full number. Example: 26,2 = 27 damage. This also means damage taken by armor is rounded down to the nearest full number. Example: 45,7 = 45 damage.