Economy
Information on this page has been updated on 2026/02/09.
BASIC ECONOMY
|
VALUE |
COALITION |
THE BREACH |
| FACTION STARTING PISTOL |
- |
GSR 1911 |
P250 |
| SIDE STARTING MONEY |
$800 |
EACH TEAM PLAYER |
EACH TEAM PLAYER |
| MAX MONEY |
$12500 |
EACH TEAM PLAYER |
EACH TEAM PLAYER |
OBJECTIVE REWARDS
| CONDITION |
VALUE |
COALITION |
THE BREACH |
| ROUND WIN |
$2300 |
EACH TEAM PLAYER |
EACH TEAM PLAYER |
| TEAM BOMB PLANT |
$500 |
- |
EACH TEAM PLAYER |
| INDIVIDUAL BOMB PLANT |
$500 |
- |
INDIVIDUAL PLAYER |
| TEAM BOMB DEFUSE |
$500 |
EACH TEAM PLAYER |
- |
| INDIVIDUAL BOMB DEFUSE |
$500 |
INDIVIDUAL PLAYER |
- |
| ENEMY TEAM ELIMINATION |
$300 |
EACH TEAM PLAYER |
EACH TEAM PLAYER |
| KILL REWARD |
DEPENDS ON WEAPON |
INDIVIDUAL PLAYER |
INDIVIDUAL PLAYER |
- No double round objective bonuses: team objective takes priority over enemy team elimination.
- If Coalition defuses the bomb, they will only be rewarded for bomb defusal, not enemy team elimination.
- If The Breach plants the bomb, they will only be rewarded for bomb planting, not enemy team elimination.
- The player who completes the team objective gets more money.
- Coalition player that defuses the bomb gets both the team and individual bomb defuse rewards.
- The Breach player that plants the bomb gets both the team and individual bomb plant rewards.
- Certain weapons reward more money per kill.
ROUND LOSS BONUS
| LOSS BONUS COUNTER |
VALUE |
COALITION |
THE BREACH |
| PISTOL ROUND |
$2000 |
EACH TEAM PLAYER |
EACH DEAD TEAM PLAYER |
| 1 |
$1500 |
EACH TEAM PLAYER |
EACH DEAD TEAM PLAYER |
| 2 |
$2000 |
EACH TEAM PLAYER |
EACH DEAD TEAM PLAYER |
| 3 |
$2500 |
EACH TEAM PLAYER |
EACH DEAD TEAM PLAYER |
| 4 |
$3000 |
EACH TEAM PLAYER |
EACH DEAD TEAM PLAYER |
- Loss bonus system awards progressively more money to the losing team with each round lost.
- It is awarded to all losing Coalition players.
- It is only awarded to losing The Breach players who are dead when the round changes.
- Pistol round loss bonus is awarded after losing the side starting round, on match start, and after side swap.
- Pistol loss bonus does not interfere with the normal loss bonus counter, so losing the pistol round will still increase the loss bonus counter by 1.
- Loss bonus counter is increased by 1 after losing a round, and stops at 4.
- Continuing to lose rounds after reaching the 4th loss bonus will award the 4th loss bonus value.
- Loss bonus counter is reduced by 1 after winning a round, and stops at 1.
- Loss bonus counter changes are performed after all players are awarded their money.
- For example: Reaching 4th loss bonus, then winning a round, then losing one again will award the 3rd loss bonus value.
- Explanation: Loss bonus counter is at 4 -> team wins, gets their money awards, loss bonus counter is reduced to 3 -> team loses, gets their 3rd loss bonus money, loss bonus counter is increased to 4.
ADDITIONAL DEFUSE RULES
- On respawn after death, match start, or side swap, players receive:
- Faction starting pistol.
- Equipped melee weapon.
- Helmet and Kevlar (excluding Ranked Defuse and Tournament Mode).
- Upon dying, players drop all carried weapons and utility (except for knives).
- These items can be picked up by both teammates and enemies.
- Armor does not drop. Armor is always personal. Armor can break.
- Items that haven’t been picked up disappear when the round ends.